﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace TileEditorApplication
{
    class Light
    {
        public float intensity;
        public int color;
        public float radius;

        public float positionX;
        public float positionY;

        public Light()
        {
            intensity = 1.0f;
            color = 0;
            radius = 0.0f;

            positionX = 0.0f;
            positionY = 0.0f;
        }
    }
}
